using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using XNAProjectLibrary;
using XNAProject;

namespace XNAProject
{
    public partial class BaseGameState : GameState
    {
        protected XNAGame OurGame;                                                  //so we can refer to the game itself
        protected ContentManager Content;

        public BaseGameState(Game game)
            : base(game)
        {
            Content = game.Content;                                                 //so we can reach the content
            OurGame = (XNAGame)game;                                                //our game itself
        }
    }
}
